Economy

Economy

In this system there are only 2 currencies: Silver and Gold.

Sc = Silver Coin
Gc = Gold Coin
1000 Sc = 1 Gc


The initial money each player has is given by a d20 times 10 silver. 
For example: If a player rolls 14, it will start with 140 Sc.

Bargain values will be decided by the DM based on the difficulty class and item rarity / quality.

Weapons / Armor Reference Tables

Weapon PriceLV 1LV 2LV 3LV 4LV 5LV 6
Buy50 Sc200 Sc500 Sc1 Gc2 Gc5 Gc
Sell30 Sc100 Sc300 Sc600 Sc1 Gc3 Gc
Trait Bonus Buy+100 Sc+200 Sc+400 Sc+800 Sc+1 Gc+3 Gc
Trait Bonus Sell+50 Sc+100 Sc+200 Sc+400 Sc+700 Sc+1 Gc

Armor / Shield PriceLV 1LV 2LV 3LV 4LV 5LV 6
Quality 150 Sc150 Sc300 Sc700 Sc1 Gc2.5 Gc
Quality 250 Sc250 Sc500 Sc850 Sc1.2 Gc3.5 Gc
Quality 350 Sc300 Sc650 Sc1 Gc1.5 Gc5 Gc
Sell ValueLV 1LV 2LV 3LV 4LV 5LV 6
Quality 130 Sc70 Sc150 Sc300 Sc500 Sc1 Gc
Quality 230 Sc100 Sc200 Sc400 Sc600 Sc1.5 Gc
Quality 330 Sc150 Sc300 Sc500 Sc750 Sc2 Gc

Service Reference Tables

Service:PricesDescription:
Asura Gate50 ScFastest way to travel to another city.
Cheap Brothel30 ScNot very clean and not so safe.
Classy Brothel100 ScClassy and discreet. Escorts of many races await for you.
Couch Cab Local30 ScFast way to travel to another place.
Couch Cab Near Town100 ScFast way to travel to another town.
Foods and Drinks10 ScMeal with enough food and drinks for half a day
Inn Stay20 ScPrice per day. Recover your strenght

Item Reference Tables

Item:PricesStack
Alchemist’s Fire50 Sc1
Antidote20 Sc1
Bandages20 Sc1
Breathing Apparatus800 Sc1
Caltrops x350 Sc3
Disguise Kit200 Sc1
Flashbang Potion150 Sc1
Healing Kit200 Sc1
Lantern30 Sc1
Lock Pick20 Sc5
Major Boost Potion300 Sc1
Minor Boost Potion100 Sc1
Oil10 Sc5
Prime Waterskin200 Sc1
Race Change Potion300 Sc1
Rations20 Sc5
Rope30 Sc1
Rope with hook100 Sc1
Sharp Throwing Knive x5300 Sc5
Spyglass300 Sc1
Throwing Knive x5100 Sc5
Torch10 Sc2
Vial10 Sc2
Waterskin 50 Sc1