Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With loyal pets at their command, rangers can adapt to any situation.
Base Hit Points: 20 ( 5 + Con each lvl)
Armor: Medium Armor
Weapons: Minor weapons, Medium weapons, Ranged Weapons
Save Bonus: +2 Will
Save Bonus: +2 Will
1 
 | 
Quickening Zephyr 
 | 
2 
 | 
Combat Talent 
 | 
3 
 | 
Wild Link 
 | 
4 
 | 
Combat Talent 
 | 
5 
 | 
Strength of the Pack! 
 | 
6 
 | 
Combat Talent 
 | 
7 
 | 
We heal as one! 
 | 
8 
 | 
Wild Link's Second Pet 
 | 
9 
 | 
Combat Talent  
 | 
10 
 | 
Entangle 
 | 
Quickening Zephyr: For one turn in each combat encounter you have 2 attack phases.
Strength of the Pack!: You and your pets have a stacking +5 damage bonus when attacking the same foe each turn.
Wild Link: You a have a special link with an animal, this animal will obey and fight for you. 
- Your pet must belong in the Wild Life beast kind.
 - Your pet will always be 2 levels below yours.
 - Your pet plays like another player in combat.
 - On Level 8 you can have 2 active pets.
 
(First attack of any of you to any foe will have+5 Dmg, the second attack to that foe by any of you will have +10 Dmg.)
*This effect stacks when using Quickening Zephyr.
We heal as one!: Everything that heals you, heals your pet and vice versa. On a attack phase of your turn, you can heal 1d10 + your level.
Entangle: Snare all the enemies in a area for 2 turns. They take 3d10 damage each turn. You can use this talent once a day.