Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.
Base Hit Points: 15 ( 5 + Con each lvl)
Armor: Light Armor
Weapons: Magic Weapons
Resource: 4 (+int each level)
Save Bonus: + 2 Will
Save Bonus: + 2 Will
1
|
Attunement, Magic Talent
|
2
|
Magic Talent
|
3
|
Magic Talent
|
4
|
Magic Talent
|
5
|
Second Attunement
|
6
|
Magic Talent
|
7
|
Magic Talent
|
8
|
Magic Talent
|
9
|
Magic Talent
|
10
|
Overload
|
Element Attunement: Choose between Fire, Water, Air and Earth. Spells of the chosen element will have extra or more powerful effects.
1 | 3 | 5 | 7 | 9 | 10 | |
Air | Gust - knockback | atk bonus +2 | Forked lightning | atk bonus +4 | lightning strike | cyclone dmg and cc |
Earth | shield rock barrier | def bonus +2 | Impale dmg | def bonus +4 | eartquake end test | eruption dmg snare |
Fire | fireball | dmg bonus +5 | steam blind | dmg bonus +10 | dragon claws dmg | Meteor shower |
Water | heal water blast | dmg reduc +5 | freeze snare | dmg reduc +10 | comet dmg stun | Tidal Wave dmg and heal |