The Engineer

The Engineer                                                                                                   
Masters of mechanical mayhem, engineers love to tinker with explosives, elixirs, and all manner of hazardous gadgets. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of bombs and grenades.


Base Hit Points: 20 ( 5 + Con each lvl)
Armor: Medium Armor
Weapons: Guns, Minor Weapons
Resource (ammo): 2 (+1 for each lvl)
Save Bonus: + 2 Endurance


1
Combat Talent / Turret
2
Combat Talent
3
Glue Shot, Smoke Bomb
4
Combat Talent / Turret Upgrade
5
Elixir H, Elixir B
6
Combat Talent / Turret Upgrade
7
Napalm, Acid Bomb
8
Combat Talent / Turret Upgrade IV
9
Combat Talent
10
Orbital Strike / Turret Upgrade V / Elixir X



Turret: Deploy a turret on the field that shoots enemies dealing 1d6 damage.
  • Upgrade II: your turret attacks twice. It can attack multiple enemies or a single one. each attack deals 1d8 damage.
  • Upgrade III: your turret attacks 3 times. Each attack deals 1d10 damage
  • Upgrade IV: your turret attacks 4 times. Each attack deals 1d12 damage


Glue shot: Spend x ammo to snare your foe for x turns.


Smoke bomb: Spend x ammo to blind your foe for x turns.


Elixir H: Use it on yourself or on your allies. Spend x ammo to heal xd10 + 5.


Elixir B: Use it on yourself or on your allies. Spend x ammo to grant +x buff on attack, + x buff on defense and +1d8 damage + x for 2 turns.


Napalm: Throw a napalm at an area. Spend x ammo to deal xd6 for 3 turns on up to x enemies.


Acid Bomb: Spend x ammo to destroy an enemy armor. You must must do a d20 + x roll against the master to succeed.


Orbital Strike: Call down energy from the sky to blast an area dealing 5d10 on all enemies around. You can use this once a day.


Turret Upgrade V: You overcharge your turret to deal a single blast of energy shot on a single enemy dealing 5d10 x 2. You can use this once a day. You can only get this skill if you have the turret upgrade IV.


Elixir X: Refills all your ammo and transforms you into a ferocious beast for 3 turns. You Take -10 damage and deals 2d10 + 10 damage that cannot miss. Can use once a day.