Weapons and Armors

Weapons

Every character can equip weapons and armors specified by their classes.

Weapons will define the damage of the player's basic attack. In this system, weapons will have levels, the higher the level, higher the damage.

Weapons can also have buffs that increase damage, defense, attack and chance to apply statuses like poison and stun.

On the table below you can see the damage for simple weapons on each level.

WeaponsLV 1LV 2LV 3LV 4LV 5LV 6
Minor Weapons1d61d81d101d121d12 + 1d41d12 + 1d8
Medium Weapons1d81d101d121d12 + 1d41d12 + 1d61d12 + 1d10
Great Weapons1d121d12 + 1d41d12 + 1d61d12 + 1d81d12 + 1d102d12
Long Bow / Shotgun1d121d12 + 1d41d12 + 1d61d12 + 1d81d12 + 1d102d12
Short Bow / Pistol1d61d81d101d121d12 + 1d41d12 + 1d8
Magic Weapons1d41d61d81d101d121d12 + 1d6
Throwing Weapons1d41d61d81d101d121d12 + 1d6

Minor Weapons can be equipped on both hands and by doing so making 2 attacks each attack phase. They are:
DaggerShort SwordKnives/KunaiSaiStiletto

*Minor Weapons can be trowed at enemies to deal damage described in the table by Throwing Weapons. They can be trowed in the movement phase but when they hit, they get stuck on the enemy. When they miss, the weapon will fall on the floor and you must spend a movement phase to get it. If they get stuck you must succeed in a attack test that wont deal damage but will recover the weapon.

Medium Weapons weapons are: 
Long SwordsMacesSceptersAxesHammers

*Medium weapons cant be equipped on both hands unless your class says otherwise.

Great Weapons Melee weapons are:
Great SwordsStavesSpearsGreat AxesGreat Hammers

Long Bows and Shotguns are 2 handed weapons.

Short Bows are 2 handed weapons but they can shoot faster than Long Bows so they can make 2 attacks on one attack phase.

Pistols can be equipped on both hands and by doing so making 2 attacks each attack phase.

Magic Weapons deal magic ranged attacks. Magic weapons are:
Magic StaffWandScepterMagic MaceFocus


Range:

Weapons have different attack ranges shown by the table below.


Range
Minor Weapons50 Cm
Medium Weapons1 m
Great Weapons1.5 m
Long Bow20 m
Shotgun5 m
Short Bow / Pistol10 m
Magic Weapons10 m
Throwing Weapons5 m

Weapons can have traits that apply conditions or gives you buffs. Each weapon can only carry one trait unless its a legendary weapon.

Available traits are:

Dazzling =Stun
Restraining =Snare
Deadly = Poison
Flaming =Burn
Sharp =Hit Chance

Conditions:


Stun applied by weapons will last 1 turn if succeeded.

Snare applied by weapons will last 2 turns if succeeded.

Poison applied by weapons last for 3 turns if succeeded. Each turn will deal 1d4 damage.

All the conditions only apply to the enemy if the player had at least 5 points higher attack than the foe's defense.

Buffs:

Burn applied by weapons will add an amount of damage to your regular attacks equal to 2 times the weapon level.


Hit Chance increases the attack value you have with weapon by the weapon level.

Legendary Weapons: Legendary weapons are the strongest weapons available for players in the GW2 universe. In this system they will be always LV 6 weapons with 2 traits chosen by the player who aquired it.


Armors and Shields

In this system, armors and shields equipped reduce the damage you take by a certain amount.

Damage ReductionLV 1LV 2LV 3LV4LV 5LV 6
Light Armor157101520
Medium Armor3710152025
Heavy Armor51015202530
 
Shields effectiveness increased with the quality of the shield's material.

ShieldsLV 1LV 2LV 3LV4LV 5LV 6
Wood13571013
Metal357101315
Diamond5710131520