Every character can equip weapons and armors specified by their classes.
Weapons will define the damage of the player's basic attack. In this system, weapons will have levels, the higher the level, higher the damage.
Weapons can also have buffs that increase damage, defense, attack and chance to apply statuses like poison and stun.
On the table below you can see the damage for simple weapons on each level.
Weapons | LV 1 | LV 2 | LV 3 | LV 4 | LV 5 | LV 6 |
Minor Weapons | 1d6 | 1d8 | 1d10 | 1d12 | 1d12 + 1d4 | 1d12 + 1d8 |
Medium Weapons | 1d8 | 1d10 | 1d12 | 1d12 + 1d4 | 1d12 + 1d6 | 1d12 + 1d10 |
Great Weapons | 1d12 | 1d12 + 1d4 | 1d12 + 1d6 | 1d12 + 1d8 | 1d12 + 1d10 | 2d12 |
Long Bow / Shotgun | 1d12 | 1d12 + 1d4 | 1d12 + 1d6 | 1d12 + 1d8 | 1d12 + 1d10 | 2d12 |
Short Bow / Pistol | 1d6 | 1d8 | 1d10 | 1d12 | 1d12 + 1d4 | 1d12 + 1d8 |
Magic Weapons | 1d4 | 1d6 | 1d8 | 1d10 | 1d12 | 1d12 + 1d6 |
Throwing Weapons | 1d4 | 1d6 | 1d8 | 1d10 | 1d12 | 1d12 + 1d6 |
Minor Weapons can be equipped on both hands and by doing so making 2 attacks each attack phase. They are:
Dagger | Short Sword | Knives/Kunai | Sai | Stiletto |
*Minor Weapons can be trowed at enemies to deal damage described in the table by Throwing Weapons. They can be trowed in the movement phase but when they hit, they get stuck on the enemy. When they miss, the weapon will fall on the floor and you must spend a movement phase to get it. If they get stuck you must succeed in a attack test that wont deal damage but will recover the weapon.
Medium Weapons weapons are:
Long Swords | Maces | Scepters | Axes | Hammers |
*Medium weapons cant be equipped on both hands unless your class says otherwise.
Great Weapons Melee weapons are:
Great Swords | Staves | Spears | Great Axes | Great Hammers |
Long Bows and Shotguns are 2 handed weapons.
Short Bows are 2 handed weapons but they can shoot faster than Long Bows so they can make 2 attacks on one attack phase.
Pistols can be equipped on both hands and by doing so making 2 attacks each attack phase.
Magic Weapons deal magic ranged attacks. Magic weapons are:
Weapons can have traits that apply conditions or gives you buffs. Each weapon can only carry one trait unless its a legendary weapon.
Available traits are:
Magic Weapons deal magic ranged attacks. Magic weapons are:
Magic Staff | Wand | Scepter | Magic Mace | Focus |
Range:
Weapons have different attack ranges shown by the table below.
Weapons have different attack ranges shown by the table below.
Range | |
Minor Weapons | 50 Cm |
Medium Weapons | 1 m |
Great Weapons | 1.5 m |
Long Bow | 20 m |
Shotgun | 5 m |
Short Bow / Pistol | 10 m |
Magic Weapons | 10 m |
Throwing Weapons | 5 m |
Weapons can have traits that apply conditions or gives you buffs. Each weapon can only carry one trait unless its a legendary weapon.
Available traits are:
Dazzling = | Stun |
Restraining = | Snare |
Deadly = | Poison |
Flaming = | Burn |
Sharp = | Hit Chance |
Conditions:
Stun applied by weapons will last 1 turn if succeeded.
Snare applied by weapons will last 2 turns if succeeded.
Poison applied by weapons last for 3 turns if succeeded. Each turn will deal 1d4 damage.
All the conditions only apply to the enemy if the player had at least 5 points higher attack than the foe's defense.
All the conditions only apply to the enemy if the player had at least 5 points higher attack than the foe's defense.
Buffs:
Burn applied by weapons will add an amount of damage to your regular attacks equal to 2 times the weapon level.
Hit Chance increases the attack value you have with weapon by the weapon level.
Legendary Weapons: Legendary weapons are the strongest weapons available for players in the GW2 universe. In this system they will be always LV 6 weapons with 2 traits chosen by the player who aquired it.
Armors and Shields
In this system, armors and shields equipped reduce the damage you take by a certain amount.
In this system, armors and shields equipped reduce the damage you take by a certain amount.
Damage Reduction | LV 1 | LV 2 | LV 3 | LV4 | LV 5 | LV 6 |
Light Armor | 1 | 5 | 7 | 10 | 15 | 20 |
Medium Armor | 3 | 7 | 10 | 15 | 20 | 25 |
Heavy Armor | 5 | 10 | 15 | 20 | 25 | 30 |
Shields effectiveness increased with the quality of the shield's material.
Shields | LV 1 | LV 2 | LV 3 | LV4 | LV 5 | LV 6 |
Wood | 1 | 3 | 5 | 7 | 10 | 13 |
Metal | 3 | 5 | 7 | 10 | 13 | 15 |
Diamond | 5 | 7 | 10 | 13 | 15 | 20 |