The Thief

The Thief                                                                                                                  
Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.


Base Hit Points: 20 ( 5 + Con each lvl)
Armor: Medium Armor
Weapons: Minor weapons, Ranged Weapons
Save Bonus: +2 Reflexes


1
Assassin's Signet, Shadowstep
2
Combat Talent
3
Backstab
4
Combat Talent
5
Thief’s Agility
6
Combat Talent
7
Signet of Shadows
8
Combat Talent
9
Opportunist
10
Dagger Storm


Assassin's Signet: You deal two times your level as bonus damage. This effect only works once each turn.


Shadowstep: Become undetected more easily. Gain a graduation on Stealth and Thievery.

Backstab: When undetected, you can teleport to the the back of a foe and deal one attack to him that will not miss. You'll be detected if you do so.


Thief’s Agility: You can add your Dex bonus as damage to your melee attacks and STR bonus to ranged attacks.

Signet of Shadows:


Opportunist:


Dagger Storm: Once a day you can perform a very powerful attack, you spin around throwing daggers at all your enemies dealing 5d10 to each one of them.