The Warrior

The Warrior                                               
Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.


Choose between the Berserker stance who relies on heavy power and healing or the Fighter Stance who relies on parrying enemy attacks to inflict more damage.


Base Hit Points: 20 ( 5 + Con each lvl)
Armor: Heavy Armor
Weapons: Great Weapons, Medium weapons, Shields
Save Bonus: +2 Endurance


1
Berserker Stance / Fighter Stance
2
Combat talent
3
Parry, Counter / Force II
4
Combat talent
5
Cutting Losses / Weak Spot
6
Combat talent
7
Parry II / Force III
8
Combat talent
9
Parry III / Force IV
10
Mind Edge / Earthshaker

Berserker Stance (Great weapon):
  • Force I: Basic attack deals + 5 damage
  • Force II : Deals +10 damage on basic attacks.
  • Force III: Deals + 15 damage on basic attacks.
  • Force IV: Deals + 20 damage on basic attacks.
  • Cutting Losses: You gain a permanent +2 bonus when defending and when you successfully defend an attack you heal 1d10.
  • Earth Shaker: Shake the ground with a mighty blow dealing 4d10 and stunning all enemies for one turn. Usable once a day.


Fighter Stance (Double Medium weapon):
  • Double Strike: You can equip 2 medium weapons.
  • Parry: You now have a permanent + 1 bonus when defending
  • Parry II: You now have a permanent + 2 bonus when defending
  • Parry III: You now have a permanent + 3 bonus when defending
  • Counter: When you successfully defend an attack you can make a single basic attack on the attacker
  • Weak Spot: You now add your dexterity to your damage.
  • Mind Edge: Once a day you can make an attack that will be a guaranteed critical and will deal x3 the damage instead of x2.